Searched refs:thisAP (Results 1 – 1 of 1) sorted by relevance
28 CAudioPlayer *thisAP = (CAudioPlayer *) pContext; in SndFile_Callback() local29 object_lock_peek(&thisAP->mObject); in SndFile_Callback()30 SLuint32 state = thisAP->mPlay.mState; in SndFile_Callback()31 object_unlock_peek(&thisAP->mObject); in SndFile_Callback()35 struct SndFile *thiz = &thisAP->mSndFile; in SndFile_Callback()50 object_lock_exclusive(&thisAP->mObject); in SndFile_Callback()52 void *context = thisAP->mPlay.mContext; in SndFile_Callback()57 thisAP->mPlay.mPosition = (SLuint32) (((long long) thisAP->mPlay.mFramesSinceLastSeek * in SndFile_Callback()68 if ((thisAP->mPlay.mFramesSincePositionUpdate -= thisAP->mPlay.mFrameUpdatePeriod) >= in SndFile_Callback()76 object_unlock_exclusive(&thisAP->mObject); in SndFile_Callback()[all …]