Searched refs:syncQueued (Results 1 – 2 of 2) sorted by relevance
130 void prepareTree(TreeInfo& info, int64_t* uiFrameInfo, int64_t syncQueued, RenderNode* target);
349 void CanvasContext::prepareTree(TreeInfo& info, int64_t* uiFrameInfo, int64_t syncQueued, in prepareTree() argument360 mCurrentFrameInfo->set(FrameInfoIndex::SyncQueued) = syncQueued; in prepareTree()