Searched refs:startIndexToFindAvailableRenderNode (Results 1 – 1 of 1) sorted by relevance
2095 int startIndexToFindAvailableRenderNode = 0; in drawHardwareAccelerated() local2110 startIndexToFindAvailableRenderNode = drawHardwareAcceleratedInner(canvas, layout, in drawHardwareAccelerated()2112 blockIndices, i, numberOfBlocks, startIndexToFindAvailableRenderNode); in drawHardwareAccelerated()2125 startIndexToFindAvailableRenderNode = drawHardwareAcceleratedInner(canvas, in drawHardwareAccelerated()2128 startIndexToFindAvailableRenderNode); in drawHardwareAccelerated()2143 int startIndexToFindAvailableRenderNode) { in drawHardwareAcceleratedInner() argument2150 startIndexToFindAvailableRenderNode); in drawHardwareAcceleratedInner()2156 startIndexToFindAvailableRenderNode = blockIndex + 1; in drawHardwareAcceleratedInner()2207 return startIndexToFindAvailableRenderNode; in drawHardwareAcceleratedInner()