Searched refs:squaredDist (Results 1 – 2 of 2) sorted by relevance
262 float squaredDist = (mFirstX - x) * (mFirstX - x) + (mFirstY - y) * (mFirstY - y); in onTouchEvent() local267 if (squaredDist < slop && in onTouchEvent()
251 float squaredDist = (mFirstX - x) * (mFirstX - x) + (mFirstY - y) * (mFirstY - y); in onTouchEvent() local256 if (squaredDist < slop && in onTouchEvent()