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Searched refs:spriteController (Results 1 – 7 of 7) sorted by relevance

/aosp12/frameworks/base/libs/input/
H A DPointerController.cpp42 const sp<SpriteController>& spriteController) { in create() argument
45 new PointerController(policy, looper, spriteController)); in create()
65 const sp<SpriteController>& spriteController) in PointerController() argument
66 : mContext(policy, looper, spriteController, *this), mCursorController(mContext) { in PointerController()
H A DMouseCursorController.cpp350 sp<SpriteController> spriteController = mContext.getSpriteController(); in doBitmapAnimationLocked() local
351 spriteController->openTransaction(); in doBitmapAnimationLocked()
361 spriteController->closeTransaction(); in doBitmapAnimationLocked()
371 sp<SpriteController> spriteController = mContext.getSpriteController(); in updatePointerLocked() local
372 spriteController->openTransaction(); in updatePointerLocked()
408 spriteController->closeTransaction(); in updatePointerLocked()
H A DPointerController.h48 const sp<SpriteController>& spriteController);
92 const sp<SpriteController>& spriteController);
H A DTouchSpotController.cpp94 sp<SpriteController> spriteController = mContext.getSpriteController(); in setSpots() local
95 spriteController->openTransaction(); in setSpots()
121 spriteController->closeTransaction(); in setSpots()
H A DPointerControllerContext.cpp35 const sp<SpriteController>& spriteController, PointerController& controller) in PointerControllerContext() argument
38 mSpriteController(spriteController), in PointerControllerContext()
H A DPointerControllerContext.h92 const sp<Looper>& looper, const sp<SpriteController>& spriteController,
/aosp12/frameworks/base/services/core/jni/
H A Dcom_android_server_input_InputManagerService.cpp379 sp<SpriteController> spriteController; member
657 controller = PointerController::create(this, mLooper, mLocked.spriteController); in obtainPointerController()
677 if (mLocked.spriteController == nullptr) { in ensureSpriteControllerLocked()
683 mLocked.spriteController = new SpriteController(mLooper, layer); in ensureSpriteControllerLocked()