Searched refs:spriteController (Results 1 – 7 of 7) sorted by relevance
/aosp12/frameworks/base/libs/input/ |
H A D | PointerController.cpp | 42 const sp<SpriteController>& spriteController) { in create() argument 45 new PointerController(policy, looper, spriteController)); in create() 65 const sp<SpriteController>& spriteController) in PointerController() argument 66 : mContext(policy, looper, spriteController, *this), mCursorController(mContext) { in PointerController()
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H A D | MouseCursorController.cpp | 350 sp<SpriteController> spriteController = mContext.getSpriteController(); in doBitmapAnimationLocked() local 351 spriteController->openTransaction(); in doBitmapAnimationLocked() 361 spriteController->closeTransaction(); in doBitmapAnimationLocked() 371 sp<SpriteController> spriteController = mContext.getSpriteController(); in updatePointerLocked() local 372 spriteController->openTransaction(); in updatePointerLocked() 408 spriteController->closeTransaction(); in updatePointerLocked()
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H A D | PointerController.h | 48 const sp<SpriteController>& spriteController); 92 const sp<SpriteController>& spriteController);
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H A D | TouchSpotController.cpp | 94 sp<SpriteController> spriteController = mContext.getSpriteController(); in setSpots() local 95 spriteController->openTransaction(); in setSpots() 121 spriteController->closeTransaction(); in setSpots()
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H A D | PointerControllerContext.cpp | 35 const sp<SpriteController>& spriteController, PointerController& controller) in PointerControllerContext() argument 38 mSpriteController(spriteController), in PointerControllerContext()
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H A D | PointerControllerContext.h | 92 const sp<Looper>& looper, const sp<SpriteController>& spriteController,
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/aosp12/frameworks/base/services/core/jni/ |
H A D | com_android_server_input_InputManagerService.cpp | 379 sp<SpriteController> spriteController; member 657 controller = PointerController::create(this, mLooper, mLocked.spriteController); in obtainPointerController() 677 if (mLocked.spriteController == nullptr) { in ensureSpriteControllerLocked() 683 mLocked.spriteController = new SpriteController(mLooper, layer); in ensureSpriteControllerLocked()
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