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Searched refs:shadowGeometry (Results 1 – 4 of 4) sorted by relevance

/aosp12/frameworks/native/libs/renderengine/gl/
H A DGLSkiaShadowPort.cpp461 int getVertexCountForGeometry(const Geometry& shadowGeometry) { in getVertexCountForGeometry() argument
462 if (shadowGeometry.fIsCircle) { in getVertexCountForGeometry()
463 return circle_type_to_vert_count(shadowGeometry.fType); in getVertexCountForGeometry()
466 return rrect_type_to_vert_count(shadowGeometry.fType); in getVertexCountForGeometry()
469 int getIndexCountForGeometry(const Geometry& shadowGeometry) { in getIndexCountForGeometry() argument
470 if (shadowGeometry.fIsCircle) { in getIndexCountForGeometry()
474 return rrect_type_to_index_count(shadowGeometry.fType); in getIndexCountForGeometry()
480 if (shadowGeometry.fIsCircle) { in fillVerticesForGeometry()
481 fillInCircleVerts(shadowGeometry, shadowGeometry.fIsStroked, position, shadowColor, in fillVerticesForGeometry()
488 void fillIndicesForGeometry(const Geometry& shadowGeometry, int indexCount, in fillIndicesForGeometry() argument
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H A DGLSkiaShadowPort.h69 int getVertexCountForGeometry(const Geometry& shadowGeometry);
71 int getIndexCountForGeometry(const Geometry& shadowGeometry);
73 void fillVerticesForGeometry(const Geometry& shadowGeometry, int vertexCount,
77 void fillIndicesForGeometry(const Geometry& shadowGeometry, int indexCount,
/aosp12/frameworks/av/media/libstagefright/renderfright/gl/
H A DGLSkiaShadowPort.cpp461 int getVertexCountForGeometry(const Geometry& shadowGeometry) { in getVertexCountForGeometry() argument
462 if (shadowGeometry.fIsCircle) { in getVertexCountForGeometry()
463 return circle_type_to_vert_count(shadowGeometry.fType); in getVertexCountForGeometry()
466 return rrect_type_to_vert_count(shadowGeometry.fType); in getVertexCountForGeometry()
469 int getIndexCountForGeometry(const Geometry& shadowGeometry) { in getIndexCountForGeometry() argument
470 if (shadowGeometry.fIsCircle) { in getIndexCountForGeometry()
474 return rrect_type_to_index_count(shadowGeometry.fType); in getIndexCountForGeometry()
480 if (shadowGeometry.fIsCircle) { in fillVerticesForGeometry()
481 fillInCircleVerts(shadowGeometry, shadowGeometry.fIsStroked, position, shadowColor, in fillVerticesForGeometry()
488 void fillIndicesForGeometry(const Geometry& shadowGeometry, int indexCount, in fillIndicesForGeometry() argument
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H A DGLSkiaShadowPort.h69 int getVertexCountForGeometry(const Geometry& shadowGeometry);
71 int getIndexCountForGeometry(const Geometry& shadowGeometry);
73 void fillVerticesForGeometry(const Geometry& shadowGeometry, int vertexCount,
77 void fillIndicesForGeometry(const Geometry& shadowGeometry, int indexCount,