Searched refs:shadowConfig (Results 1 – 2 of 2) sorted by relevance
32 public AmbientShadowTriangulator(AmbientShadowConfig shadowConfig) { in AmbientShadowTriangulator() argument33 mShadowConfig = shadowConfig; in AmbientShadowTriangulator()
1107 std::vector<float> shadowConfig = {ambientColor.r, ambientColor.g, ambientColor.b, in setGlobalShadowSettings() local1112 error = data.writeFloatVector(shadowConfig); in setGlobalShadowSettings()2025 std::vector<float> shadowConfig; in onTransact() local2026 status_t error = data.readFloatVector(&shadowConfig); in onTransact()2027 if (error != NO_ERROR || shadowConfig.size() != 11) { in onTransact()2032 half4 ambientColor = {shadowConfig[0], shadowConfig[1], shadowConfig[2], in onTransact()2033 shadowConfig[3]}; in onTransact()2034 half4 spotColor = {shadowConfig[4], shadowConfig[5], shadowConfig[6], shadowConfig[7]}; in onTransact()2035 float lightPosY = shadowConfig[8]; in onTransact()2036 float lightPosZ = shadowConfig[9]; in onTransact()[all …]