Searched refs:shadowBounds (Results 1 – 2 of 2) sorted by relevance
116 translateX = -(int) Math.floor(shadowBounds[0]); in paintRectShadow()117 translateY = -(int) Math.floor(shadowBounds[1]); in paintRectShadow()120 imgW = (int) Math.ceil(shadowBounds[2] + translateX); in paintRectShadow()121 imgH = (int) Math.ceil(shadowBounds[3] + translateY); in paintRectShadow()130 float[] shadowBounds = Math3DHelper.flatBound(spotTriangulator.getStrips()[0], 3); in paintRectShadow() local132 if ((shadowBounds[2] - shadowBounds[0]) > width || in paintRectShadow()133 (shadowBounds[3] - shadowBounds[1]) > height) { in paintRectShadow()139 translateX = Math.max(-(int) Math.floor(shadowBounds[0]), translateX); in paintRectShadow()140 translateY = Math.max(-(int) Math.floor(shadowBounds[1]), translateY); in paintRectShadow()143 imgW = Math.max((int) Math.ceil(shadowBounds[2] + translateX), imgW); in paintRectShadow()[all …]
963 SkRRect shadowBounds, shadowClip; in drawLayers() local965 shadowBounds = bounds; in drawLayers()968 std::tie(shadowBounds, shadowClip) = in drawLayers()981 shadowBounds.isRect() && !shadowClip.isEmpty() ? shadowClip : shadowBounds; in drawLayers()