Searched refs:shaders_base (Results 1 – 1 of 1) sorted by relevance
2491 GLuint *shaders_base = (GLuint *) 0; in android_glGetAttachedShaders__II_3II_3II() local2533 shaders_base = (GLuint *) in android_glGetAttachedShaders__II_3II_3II()2535 shaders = shaders_base + shadersOffset; in android_glGetAttachedShaders__II_3II_3II()2545 if (shaders_base) { in android_glGetAttachedShaders__II_3II_3II()2546 _env->ReleaseIntArrayElements(shaders_ref, (jint*)shaders_base, in android_glGetAttachedShaders__II_3II_3II()4334 GLuint *shaders_base = (GLuint *) 0; in android_glShaderBinary__I_3IIILjava_nio_Buffer_2I() local4353 shaders_base = (GLuint *) in android_glShaderBinary__I_3IIILjava_nio_Buffer_2I()4355 shaders = shaders_base + offset; in android_glShaderBinary__I_3IIILjava_nio_Buffer_2I()4386 if (shaders_base) { in android_glShaderBinary__I_3IIILjava_nio_Buffer_2I()4387 _env->ReleaseIntArrayElements(shaders_ref, (jint*)shaders_base, in android_glShaderBinary__I_3IIILjava_nio_Buffer_2I()