Searched refs:shader_type (Results 1 – 3 of 3) sorted by relevance
296 GLuint ShaderProgram::CompileShader(GLenum shader_type, const char* source) { in CompileShader() argument300 GLuint shader = glCreateShader(shader_type); in CompileShader()330 ALOGE("Shader compilation error %d:\n%s\n", shader_type, error_log); in CompileShader()
392 static GLuint CompileShader(GLenum shader_type, const char* source);
258 enum drm_vmw_shader_type shader_type; member