/aosp12/packages/apps/LegacyCamera/jni/feature_mos/src/mosaic_renderer/ |
H A D | Renderer.cpp | 38 GLuint Renderer::loadShader(GLenum shaderType, const char* pSource) { in loadShader() argument 39 GLuint shader = glCreateShader(shaderType); in loadShader() 53 shaderType, buf); in loadShader()
|
H A D | Renderer.h | 34 GLuint loadShader(GLenum shaderType, const char* pSource);
|
/aosp12/frameworks/native/opengl/tests/gl2_jni/jni/ |
H A D | gl_code.cpp | 42 GLuint loadShader(GLenum shaderType, const char* pSource) { in loadShader() argument 43 GLuint shader = glCreateShader(shaderType); in loadShader() 57 shaderType, buf); in loadShader()
|
/aosp12/frameworks/native/opengl/tests/gldual/jni/ |
H A D | gl_code.cpp | 42 GLuint loadShader(GLenum shaderType, const char* pSource) { in loadShader() argument 43 GLuint shader = glCreateShader(shaderType); in loadShader() 57 shaderType, buf); in loadShader()
|
/aosp12/frameworks/native/opengl/tests/gl2_java/src/com/android/gl2java/ |
H A D | GL2JavaView.java | 95 private int loadShader(int shaderType, String source) { in loadShader() argument 96 int shader = GLES20.glCreateShader(shaderType); in loadShader() 103 Log.e(TAG, "Could not compile shader " + shaderType + ":"); in loadShader()
|
/aosp12/frameworks/av/cmds/screenrecord/ |
H A D | Program.cpp | 137 status_t Program::compileShader(GLenum shaderType, const char* src, in compileShader() argument 139 GLuint shader = glCreateShader(shaderType); in compileShader() 151 ALOGE("Compile of shader type %d failed", shaderType); in compileShader()
|
H A D | Program.h | 78 static status_t compileShader(GLenum shaderType, const char* src,
|
/aosp12/frameworks/native/opengl/tests/gl2_yuvtex/ |
H A D | gl2_yuvtex.cpp | 83 GLuint loadShader(GLenum shaderType, const char* pSource) { in loadShader() argument 84 GLuint shader = glCreateShader(shaderType); in loadShader() 98 shaderType, buf); in loadShader() 107 shaderType, buf); in loadShader()
|
/aosp12/frameworks/native/opengl/tests/testLatency/src/com/android/testlatency/ |
H A D | TestLatencyView.java | 169 private int loadShader(int shaderType, String source) { in loadShader() argument 170 int shader = GLES20.glCreateShader(shaderType); in loadShader() 177 Log.e(TAG, "Could not compile shader " + shaderType + ":"); in loadShader()
|
/aosp12/packages/services/Car/tests/SampleRearViewCamera/src/com/google/android/car/rvc/ |
H A D | GLES20TriangleRenderer.java | 155 private int loadShader(int shaderType, String source) { in loadShader() argument 156 int shader = GLES20.glCreateShader(shaderType); in loadShader() 163 Log.e(TAG, "Could not compile shader " + shaderType + ":"); in loadShader()
|
/aosp12/frameworks/native/cmds/flatland/ |
H A D | GLHelper.cpp | 288 static bool compileShader(GLenum shaderType, const char* src, in compileShader() argument 290 GLuint shader = glCreateShader(shaderType); in compileShader() 345 static bool compileShaderLines(GLenum shaderType, const char* const* lines, in compileShaderLines() argument 348 bool result = compileShader(shaderType, src, outShader); in compileShaderLines()
|
/aosp12/frameworks/native/opengl/tests/gl_perf/ |
H A D | fill_common.cpp | 33 GLuint loadShader(GLenum shaderType, const char* pSource) { in loadShader() argument 34 GLuint shader = glCreateShader(shaderType); in loadShader() 47 ALOGE("Could not compile shader %d:\n%s\n", shaderType, buf); in loadShader()
|
/aosp12/frameworks/wilhelm/tests/native-media/src/com/example/nativemedia/ |
H A D | MyGLSurfaceView.java | 235 private int loadShader(int shaderType, String source) { in loadShader() argument 236 int shader = GLES20.glCreateShader(shaderType); in loadShader() 243 Log.e(TAG, "Could not compile shader " + shaderType + ":"); in loadShader()
|
/aosp12/packages/services/Car/service/src/com/android/car/pm/blurredbackground/ |
H A D | GLHelper.java | 186 private static int compileShader(int shaderType, String shaderSource) { in compileShader() argument 187 int shader = GLES30.glCreateShader(shaderType); in compileShader()
|
/aosp12/frameworks/base/tests/HwAccelerationTest/src/com/android/test/hwui/ |
H A D | GLDepthTestActivity.java | 264 private int loadShader(int shaderType, String source) { in loadShader() argument 265 int shader = GLES20.glCreateShader(shaderType); in loadShader() 272 Log.e(TAG, "Could not compile shader " + shaderType + ":"); in loadShader()
|
/aosp12/frameworks/native/opengl/tests/gl2_basic/ |
H A D | gl2_basic.cpp | 85 GLuint loadShader(GLenum shaderType, const char* pSource) { in loadShader() argument 86 GLuint shader = glCreateShader(shaderType); in loadShader() 100 shaderType, buf); in loadShader()
|
/aosp12/packages/services/Car/tests/CarEvsCameraPreviewApp/src/com/google/android/car/evs/ |
H A D | GLES20CarEvsCameraPreviewRenderer.java | 301 private int loadShader(int shaderType, String source) { in loadShader() argument 302 int shader = GLES20.glCreateShader(shaderType); in loadShader() 313 Log.e(TAG, "Could not compile shader " + shaderType + ": "); in loadShader()
|
/aosp12/frameworks/native/opengl/tests/gl2_copyTexImage/ |
H A D | gl2_copyTexImage.cpp | 76 GLuint loadShader(GLenum shaderType, const char* pSource) { in loadShader() argument 77 GLuint shader = glCreateShader(shaderType); in loadShader() 91 shaderType, buf); in loadShader()
|
/aosp12/hardware/libhardware/tests/hwc/ |
H A D | util.c | 47 static GLuint load_shader(GLenum shaderType, const char *src) { in load_shader() argument 51 if (!(shader = glCreateShader(shaderType))) in load_shader()
|
/aosp12/frameworks/native/opengl/tests/gl2_cameraeye/src/com/android/gl2cameraeye/ |
H A D | GL2CameraEye.java | 382 private int loadShader(int shaderType, String source) { in loadShader() argument 383 int shader = GLES20.glCreateShader(shaderType); in loadShader() 390 Log.e(TAG, "Could not compile shader " + shaderType + ":"); in loadShader()
|
/aosp12/frameworks/native/libs/gui/tests/ |
H A D | GLTest.h | 31 static void loadShader(GLenum shaderType, const char* pSource,
|
H A D | GLTest.cpp | 254 void GLTest::loadShader(GLenum shaderType, const char* pSource, in loadShader() argument 256 GLuint shader = glCreateShader(shaderType); in loadShader()
|
/aosp12/frameworks/base/media/tests/MediaDump/src/com/android/mediadump/ |
H A D | VideoDumpView.java | 602 private int loadShader(int shaderType, String source) { in loadShader() argument 603 int shader = GLES20.glCreateShader(shaderType); in loadShader() 610 Log.e(TAG, "Could not compile shader " + shaderType + ":"); in loadShader()
|
/aosp12/frameworks/base/tests/Camera2Tests/SmartCamera/SimpleCamera/src/androidx/media/filterfw/ |
H A D | ImageShader.java | 687 private static int loadShader(int shaderType, String source) { in loadShader() argument 688 int shader = GLES20.glCreateShader(shaderType); in loadShader() 698 throw new RuntimeException("Could not compile shader " + shaderType + ":" + info); in loadShader()
|
/aosp12/frameworks/base/cmds/bootanimation/ |
H A D | BootAnimation.cpp | 694 GLuint compileShader(GLenum shaderType, const GLchar *source) { in compileShader() argument 695 GLuint shader = glCreateShader(shaderType); in compileShader() 701 SLOGE("Compile shader failed. Shader type: %d", shaderType); in compileShader()
|