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Searched refs:shaderHandle (Results 1 – 3 of 3) sorted by relevance

/aosp12/frameworks/base/libs/hwui/jni/
H A DRenderEffect.cpp121 jlong shaderHandle in createShaderEffect() argument
123 auto* shader = reinterpret_cast<const SkShader*>(shaderHandle); in createShaderEffect()
H A DShader.cpp292 jstring jUniformName, jlong shaderHandle) { in RuntimeShader_updateShader() argument
295 SkShader* shader = reinterpret_cast<SkShader*>(shaderHandle); in RuntimeShader_updateShader()
H A DPaint.cpp745 static jlong setShader(CRITICAL_JNI_PARAMS_COMMA jlong objHandle, jlong shaderHandle) { in setShader() argument
747 SkShader* shader = reinterpret_cast<SkShader*>(shaderHandle); in setShader()