Searched refs:shaderBuilder (Results 1 – 2 of 2) sorted by relevance
/aosp12/frameworks/base/graphics/java/android/graphics/ |
H A D | RuntimeShader.java | 126 long shaderBuilder, long matrix, boolean isOpaque); in nativeCreateShader() argument 128 long shaderBuilder, String uniformName, float[] uniforms); in nativeUpdateUniforms() argument 130 long shaderBuilder, String shaderName, long shader); in nativeUpdateShader() argument
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/aosp12/frameworks/base/libs/hwui/jni/ |
H A D | Shader.cpp | 259 static jlong RuntimeShader_create(JNIEnv* env, jobject, jlong shaderBuilder, jlong matrixPtr, in RuntimeShader_create() argument 261 SkRuntimeShaderBuilder* builder = reinterpret_cast<SkRuntimeShaderBuilder*>(shaderBuilder); in RuntimeShader_create() 276 static void RuntimeShader_updateUniforms(JNIEnv* env, jobject, jlong shaderBuilder, in RuntimeShader_updateUniforms() argument 278 SkRuntimeShaderBuilder* builder = reinterpret_cast<SkRuntimeShaderBuilder*>(shaderBuilder); in RuntimeShader_updateUniforms() 291 static void RuntimeShader_updateShader(JNIEnv* env, jobject, jlong shaderBuilder, in RuntimeShader_updateShader() argument 293 SkRuntimeShaderBuilder* builder = reinterpret_cast<SkRuntimeShaderBuilder*>(shaderBuilder); in RuntimeShader_updateShader()
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