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Searched refs:shader (Results 1 – 25 of 137) sorted by relevance

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/aosp12/frameworks/native/libs/renderengine/skia/filters/
H A DLinearEffect.cpp38 shader.append(R"( in generateEOTF()
54 shader.append(R"( in generateEOTF()
97 shader.append(R"( in generateXYZTransforms()
313 shader.append(R"( in generateOOTF()
322 shader.append(R"( in generateOOTF()
391 shader.append(R"( in generateEffectiveOOTF()
397 shader.append(R"( in generateEffectiveOOTF()
401 shader.append(R"( in generateEffectiveOOTF()
409 shader.append(R"( in generateEffectiveOOTF()
441 if (!shader) { in buildRuntimeEffect()
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/aosp12/frameworks/base/libs/hwui/jni/
H A DShader.cpp57 SkSafeUnref(shader); in Shader_safeUnref()
84 ThrowIAE_IfNull(env, shader.get()); in BitmapShader_constructor()
87 shader = shader->makeWithLocalMatrix(*matrix); in BitmapShader_constructor()
129 ThrowIAE_IfNull(env, shader); in LinearGradient_create()
133 shader = shader->makeWithLocalMatrix(*matrix); in LinearGradient_create()
175 ThrowIAE_IfNull(env, shader); in RadialGradient_create()
183 shader = shader->makeWithLocalMatrix(*matrix); in RadialGradient_create()
205 ThrowIAE_IfNull(env, shader); in SweepGradient_create()
209 shader = shader->makeWithLocalMatrix(*matrix); in SweepGradient_create()
226 SkShader* shader; in ComposeShader_create() local
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/aosp12/frameworks/native/libs/renderengine/gl/filters/
H A DGenericProgram.cpp66 const GLuint shader = glCreateShader(type); in compileShader() local
67 if (shader == 0) { in compileShader()
72 glShaderSource(shader, 1, &charSrc, nullptr); in compileShader()
73 glCompileShader(shader); in compileShader()
76 glGetShaderiv(shader, GL_COMPILE_STATUS, &isCompiled); in compileShader()
79 glGetShaderiv(shader, GL_INFO_LOG_LENGTH, &maxLength); in compileShader()
82 glGetShaderInfoLog(shader, maxLength, &maxLength, errorLog.data()); in compileShader()
83 glDeleteShader(shader); in compileShader()
87 return shader; in compileShader()
/aosp12/frameworks/av/media/libstagefright/renderfright/gl/filters/
H A DGenericProgram.cpp66 const GLuint shader = glCreateShader(type); in compileShader() local
67 if (shader == 0) { in compileShader()
72 glShaderSource(shader, 1, &charSrc, nullptr); in compileShader()
73 glCompileShader(shader); in compileShader()
76 glGetShaderiv(shader, GL_COMPILE_STATUS, &isCompiled); in compileShader()
79 glGetShaderiv(shader, GL_INFO_LOG_LENGTH, &maxLength); in compileShader()
82 glGetShaderInfoLog(shader, maxLength, &maxLength, errorLog.data()); in compileShader()
83 glDeleteShader(shader); in compileShader()
87 return shader; in compileShader()
/aosp12/packages/services/Car/cpp/evs/apps/default/
H A Dshader.cpp25 GLuint shader = glCreateShader (type); in loadShader() local
26 if (shader == 0) { in loadShader()
31 glShaderSource(shader, 1, &shaderSrc, nullptr); in loadShader()
32 glCompileShader(shader); in loadShader()
36 glGetShaderiv(shader, GL_COMPILE_STATUS, &compiled); in loadShader()
41 glGetShaderiv(shader, GL_INFO_LOG_LENGTH, &size); in loadShader()
46 glGetShaderInfoLog(shader, size, NULL, infoLog.get()); in loadShader()
50 glDeleteShader(shader); in loadShader()
54 return shader; in loadShader()
/aosp12/packages/services/Car/cpp/evs/support_library/
H A Dshader.cpp25 GLuint shader = glCreateShader (type); in loadShader() local
26 if (shader == 0) { in loadShader()
31 glShaderSource(shader, 1, &shaderSrc, nullptr); in loadShader()
32 glCompileShader(shader); in loadShader()
36 glGetShaderiv(shader, GL_COMPILE_STATUS, &compiled); in loadShader()
41 glGetShaderiv(shader, GL_INFO_LOG_LENGTH, &size); in loadShader()
46 glGetShaderInfoLog(shader, size, NULL, infoLog.get()); in loadShader()
50 glDeleteShader(shader); in loadShader()
54 return shader; in loadShader()
/aosp12/packages/apps/LegacyCamera/jni/feature_mos/src/mosaic_renderer/
H A DRenderer.cpp39 GLuint shader = glCreateShader(shaderType); in loadShader() local
40 if (shader) { in loadShader()
41 glShaderSource(shader, 1, &pSource, NULL); in loadShader()
42 glCompileShader(shader); in loadShader()
44 glGetShaderiv(shader, GL_COMPILE_STATUS, &compiled); in loadShader()
47 glGetShaderiv(shader, GL_INFO_LOG_LENGTH, &infoLen); in loadShader()
51 glGetShaderInfoLog(shader, infoLen, NULL, buf); in loadShader()
56 glDeleteShader(shader); in loadShader()
57 shader = 0; in loadShader()
61 return shader; in loadShader()
/aosp12/frameworks/native/opengl/tests/gl2_jni/jni/
H A Dgl_code.cpp43 GLuint shader = glCreateShader(shaderType); in loadShader() local
44 if (shader) { in loadShader()
45 glShaderSource(shader, 1, &pSource, NULL); in loadShader()
46 glCompileShader(shader); in loadShader()
48 glGetShaderiv(shader, GL_COMPILE_STATUS, &compiled); in loadShader()
51 glGetShaderiv(shader, GL_INFO_LOG_LENGTH, &infoLen); in loadShader()
55 glGetShaderInfoLog(shader, infoLen, NULL, buf); in loadShader()
60 glDeleteShader(shader); in loadShader()
61 shader = 0; in loadShader()
65 return shader; in loadShader()
/aosp12/frameworks/native/opengl/tests/gldual/jni/
H A Dgl_code.cpp43 GLuint shader = glCreateShader(shaderType); in loadShader() local
44 if (shader) { in loadShader()
45 glShaderSource(shader, 1, &pSource, NULL); in loadShader()
46 glCompileShader(shader); in loadShader()
48 glGetShaderiv(shader, GL_COMPILE_STATUS, &compiled); in loadShader()
51 glGetShaderiv(shader, GL_INFO_LOG_LENGTH, &infoLen); in loadShader()
55 glGetShaderInfoLog(shader, infoLen, NULL, buf); in loadShader()
60 glDeleteShader(shader); in loadShader()
61 shader = 0; in loadShader()
65 return shader; in loadShader()
/aosp12/frameworks/native/opengl/tests/gl2_java/src/com/android/gl2java/
H A DGL2JavaView.java96 int shader = GLES20.glCreateShader(shaderType); in loadShader() local
97 if (shader != 0) { in loadShader()
98 GLES20.glShaderSource(shader, source); in loadShader()
99 GLES20.glCompileShader(shader); in loadShader()
101 GLES20.glGetShaderiv(shader, GLES20.GL_COMPILE_STATUS, compiled, 0); in loadShader()
104 Log.e(TAG, GLES20.glGetShaderInfoLog(shader)); in loadShader()
105 GLES20.glDeleteShader(shader); in loadShader()
106 shader = 0; in loadShader()
109 return shader; in loadShader()
/aosp12/frameworks/native/opengl/tools/glgen/stubs/gles11/
H A DglGetShaderSource.cpp4 …(JNIEnv *_env, jobject _this, jint shader, jint bufsize, jintArray length_ref, jint lengthOffset, … in android_glGetShaderSource__II_3II_3BI() argument
46 (GLuint)shader, in android_glGetShaderSource__II_3II_3BI()
69 (JNIEnv *_env, jobject _this, jint shader, jint bufsize, jobject length_buf, jbyte source) { in android_glGetShaderSource__IILjava_nio_IntBuffer_2B() argument
81 (GLuint)shader, in android_glGetShaderSource__IILjava_nio_IntBuffer_2B()
92 static jstring android_glGetShaderSource(JNIEnv *_env, jobject, jint shader) { in android_glGetShaderSource() argument
94 glGetShaderiv((GLuint)shader, GL_SHADER_SOURCE_LENGTH, &shaderLen); in android_glGetShaderSource()
103 glGetShaderSource(shader, shaderLen, NULL, buf); in android_glGetShaderSource()
/aosp12/frameworks/native/opengl/tests/gl_perf/
H A Dfill_common.cpp34 GLuint shader = glCreateShader(shaderType); in loadShader() local
35 if (shader) { in loadShader()
36 glShaderSource(shader, 1, &pSource, NULL); in loadShader()
37 glCompileShader(shader); in loadShader()
39 glGetShaderiv(shader, GL_COMPILE_STATUS, &compiled); in loadShader()
42 glGetShaderiv(shader, GL_INFO_LOG_LENGTH, &infoLen); in loadShader()
46 glGetShaderInfoLog(shader, infoLen, NULL, buf); in loadShader()
50 glDeleteShader(shader); in loadShader()
51 shader = 0; in loadShader()
55 return shader; in loadShader()
/aosp12/hardware/libhardware/tests/hwc/
H A Dutil.c49 GLuint shader; in load_shader() local
51 if (!(shader = glCreateShader(shaderType))) in load_shader()
54 glShaderSource(shader, 1, &src, NULL); in load_shader()
55 glCompileShader(shader); in load_shader()
56 glGetShaderiv(shader, GL_COMPILE_STATUS, &status); in load_shader()
59 return shader; in load_shader()
61 glGetShaderiv(shader, GL_INFO_LOG_LENGTH, &len); in load_shader()
65 glGetShaderInfoLog(shader, len, NULL, msg); in load_shader()
71 glDeleteShader(shader); in load_shader()
/aosp12/frameworks/av/cmds/screenrecord/
H A DProgram.cpp139 GLuint shader = glCreateShader(shaderType); in compileShader() local
140 if (shader == 0) { in compileShader()
145 glShaderSource(shader, 1, &src, NULL); in compileShader()
146 glCompileShader(shader); in compileShader()
149 glGetShaderiv(shader, GL_COMPILE_STATUS, &compiled); in compileShader()
153 glGetShaderiv(shader, GL_INFO_LOG_LENGTH, &infoLen); in compileShader()
157 glGetShaderInfoLog(shader, infoLen, NULL, buf); in compileShader()
162 glDeleteShader(shader); in compileShader()
165 *outShader = shader; in compileShader()
/aosp12/frameworks/native/libs/gui/tests/
H A DGLTest.cpp256 GLuint shader = glCreateShader(shaderType); in loadShader() local
258 if (shader) { in loadShader()
259 glShaderSource(shader, 1, &pSource, nullptr); in loadShader()
261 glCompileShader(shader); in loadShader()
264 glGetShaderiv(shader, GL_COMPILE_STATUS, &compiled); in loadShader()
268 glGetShaderiv(shader, GL_INFO_LOG_LENGTH, &infoLen); in loadShader()
281 glGetShaderInfoLog(shader, 0x1000, nullptr, buf); in loadShader()
287 glDeleteShader(shader); in loadShader()
288 shader = 0; in loadShader()
291 ASSERT_TRUE(shader != 0); in loadShader()
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/aosp12/frameworks/native/opengl/tests/testLatency/src/com/android/testlatency/
H A DTestLatencyView.java170 int shader = GLES20.glCreateShader(shaderType); in loadShader() local
171 if (shader != 0) { in loadShader()
172 GLES20.glShaderSource(shader, source); in loadShader()
173 GLES20.glCompileShader(shader); in loadShader()
175 GLES20.glGetShaderiv(shader, GLES20.GL_COMPILE_STATUS, compiled, 0); in loadShader()
178 Log.e(TAG, GLES20.glGetShaderInfoLog(shader)); in loadShader()
179 GLES20.glDeleteShader(shader); in loadShader()
180 shader = 0; in loadShader()
183 return shader; in loadShader()
/aosp12/packages/services/Car/tests/SampleRearViewCamera/src/com/google/android/car/rvc/
H A DGLES20TriangleRenderer.java156 int shader = GLES20.glCreateShader(shaderType); in loadShader() local
157 if (shader != 0) { in loadShader()
158 GLES20.glShaderSource(shader, source); in loadShader()
159 GLES20.glCompileShader(shader); in loadShader()
161 GLES20.glGetShaderiv(shader, GLES20.GL_COMPILE_STATUS, compiled, 0); in loadShader()
164 Log.e(TAG, GLES20.glGetShaderInfoLog(shader)); in loadShader()
165 GLES20.glDeleteShader(shader); in loadShader()
166 shader = 0; in loadShader()
169 return shader; in loadShader()
/aosp12/frameworks/av/media/libstagefright/renderfright/gl/
H A DProgram.cpp103 GLuint shader = glCreateShader(type); in buildShader() local
104 glShaderSource(shader, 1, &source, 0); in buildShader()
105 glCompileShader(shader); in buildShader()
107 glGetShaderiv(shader, GL_COMPILE_STATUS, &status); in buildShader()
112 glGetShaderInfoLog(shader, sizeof(log), 0, log); in buildShader()
114 glDeleteShader(shader); in buildShader()
117 return shader; in buildShader()
/aosp12/frameworks/native/libs/renderengine/gl/
H A DProgram.cpp112 GLuint shader = glCreateShader(type); in buildShader() local
113 glShaderSource(shader, 1, &source, 0); in buildShader()
114 glCompileShader(shader); in buildShader()
116 glGetShaderiv(shader, GL_COMPILE_STATUS, &status); in buildShader()
121 glGetShaderInfoLog(shader, sizeof(log), 0, log); in buildShader()
123 glDeleteShader(shader); in buildShader()
126 return shader; in buildShader()
/aosp12/frameworks/native/opengl/tests/gl2_yuvtex/
H A Dgl2_yuvtex.cpp84 GLuint shader = glCreateShader(shaderType); in loadShader() local
85 if (shader) { in loadShader()
86 glShaderSource(shader, 1, &pSource, NULL); in loadShader()
87 glCompileShader(shader); in loadShader()
89 glGetShaderiv(shader, GL_COMPILE_STATUS, &compiled); in loadShader()
92 glGetShaderiv(shader, GL_INFO_LOG_LENGTH, &infoLen); in loadShader()
96 glGetShaderInfoLog(shader, infoLen, NULL, buf); in loadShader()
105 glGetShaderInfoLog(shader, 0x1000, NULL, buf); in loadShader()
111 glDeleteShader(shader); in loadShader()
112 shader = 0; in loadShader()
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/aosp12/frameworks/wilhelm/tests/native-media/src/com/example/nativemedia/
H A DMyGLSurfaceView.java236 int shader = GLES20.glCreateShader(shaderType); in loadShader() local
237 if (shader != 0) { in loadShader()
238 GLES20.glShaderSource(shader, source); in loadShader()
239 GLES20.glCompileShader(shader); in loadShader()
241 GLES20.glGetShaderiv(shader, GLES20.GL_COMPILE_STATUS, compiled, 0); in loadShader()
244 Log.e(TAG, GLES20.glGetShaderInfoLog(shader)); in loadShader()
245 GLES20.glDeleteShader(shader); in loadShader()
246 shader = 0; in loadShader()
249 return shader; in loadShader()
/aosp12/frameworks/native/opengl/tests/gl2_basic/
H A Dgl2_basic.cpp86 GLuint shader = glCreateShader(shaderType); in loadShader() local
87 if (shader) { in loadShader()
88 glShaderSource(shader, 1, &pSource, NULL); in loadShader()
89 glCompileShader(shader); in loadShader()
91 glGetShaderiv(shader, GL_COMPILE_STATUS, &compiled); in loadShader()
94 glGetShaderiv(shader, GL_INFO_LOG_LENGTH, &infoLen); in loadShader()
98 glGetShaderInfoLog(shader, infoLen, NULL, buf); in loadShader()
103 glDeleteShader(shader); in loadShader()
104 shader = 0; in loadShader()
108 return shader; in loadShader()
/aosp12/packages/services/Car/cpp/evs/sampleDriver/
H A DGlWrapper.cpp102 GLuint shader = glCreateShader (type); in loadShader() local
103 if (shader == 0) { in loadShader()
108 glShaderSource(shader, 1, &shaderSrc, nullptr); in loadShader()
109 glCompileShader(shader); in loadShader()
113 glGetShaderiv(shader, GL_COMPILE_STATUS, &compiled); in loadShader()
118 glGetShaderiv(shader, GL_INFO_LOG_LENGTH, &size); in loadShader()
123 glGetShaderInfoLog(shader, size, nullptr, infoLog); in loadShader()
128 glDeleteShader(shader); in loadShader()
132 return shader; in loadShader()
/aosp12/frameworks/base/tests/HwAccelerationTest/src/com/android/test/hwui/
H A DGLDepthTestActivity.java265 int shader = GLES20.glCreateShader(shaderType); in loadShader() local
266 if (shader != 0) { in loadShader()
267 GLES20.glShaderSource(shader, source); in loadShader()
268 GLES20.glCompileShader(shader); in loadShader()
270 GLES20.glGetShaderiv(shader, GLES20.GL_COMPILE_STATUS, compiled, 0); in loadShader()
273 Log.e(TAG, GLES20.glGetShaderInfoLog(shader)); in loadShader()
274 GLES20.glDeleteShader(shader); in loadShader()
275 shader = 0; in loadShader()
278 return shader; in loadShader()
/aosp12/frameworks/native/opengl/tests/gl2_copyTexImage/
H A Dgl2_copyTexImage.cpp77 GLuint shader = glCreateShader(shaderType); in loadShader() local
78 if (shader) { in loadShader()
79 glShaderSource(shader, 1, &pSource, NULL); in loadShader()
80 glCompileShader(shader); in loadShader()
82 glGetShaderiv(shader, GL_COMPILE_STATUS, &compiled); in loadShader()
85 glGetShaderiv(shader, GL_INFO_LOG_LENGTH, &infoLen); in loadShader()
89 glGetShaderInfoLog(shader, infoLen, NULL, buf); in loadShader()
94 glDeleteShader(shader); in loadShader()
95 shader = 0; in loadShader()
99 return shader; in loadShader()

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