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Searched refs:setUniform2f (Results 1 – 1 of 1) sorted by relevance

/aosp12/frameworks/base/libs/hwui/pipeline/skia/
H A DAnimatedDrawables.h76 setUniform2f(effectBuilder, "in_origin", params.x->value, params.y->value); in draw()
100 setUniform2f(effectBuilder, "in_tCircle1", SCALE * 0.5 + (turbulencePhase * CIRCLE_X_1), in draw()
102 setUniform2f(effectBuilder, "in_tCircle2", SCALE * 0.2 + (turbulencePhase * CIRCLE_X_2), in draw()
104 setUniform2f(effectBuilder, "in_tCircle3", SCALE + (turbulencePhase * CIRCLE_X_3), in draw()
107 setUniform2f(effectBuilder, "in_tRotation1", cos(rotation1), sin(rotation1)); in draw()
109 setUniform2f(effectBuilder, "in_tRotation2", cos(rotation2), sin(rotation2)); in draw()
111 setUniform2f(effectBuilder, "in_tRotation3", cos(rotation3), sin(rotation3)); in draw()
139 static void setUniform2f(SkRuntimeShaderBuilder& effectBuilder, const char* name, float a, in setUniform2f() function