Searched refs:setBlendEnabled (Results 1 – 4 of 4) sorted by relevance
284 mGLState.setBlendEnabled(mBlendEnabled in drawMesh()379 mGLState.setBlendEnabled(mBlendEnabled in drawTexture()396 mGLState.setBlendEnabled(mBlendEnabled in drawTexture()408 mGLState.setBlendEnabled(mBlendEnabled in drawTexture()531 mGLState.setBlendEnabled(mBlendEnabled && (!from.isOpaque() in drawMixed()556 mGLState.setBlendEnabled(mBlendEnabled && (!from.isOpaque() in drawMixed()647 setBlendEnabled(!Utils.isOpaque(color) || alpha < OPAQUE_ALPHA); in setColorMode()675 public void setBlendEnabled(boolean enabled) { in setBlendEnabled() method in GLES11Canvas.GLState
206 public void setBlendEnabled(boolean enable) { in setBlendEnabled() method in ShaderProgram
528 public void setBlendEnabled(boolean enable) { in setBlendEnabled() method in ImageShader
18617 Landroid/filterfw/core/ShaderProgram;->setBlendEnabled(Z)V