Searched refs:serverMsg (Results 1 – 1 of 1) sorted by relevance
84 InputMessage serverMsg; in TEST_F() local85 memset(&serverMsg, 0, sizeof(InputMessage)); in TEST_F()86 serverMsg.header.type = InputMessage::Type::KEY; in TEST_F()87 serverMsg.body.key.action = AKEY_EVENT_ACTION_DOWN; in TEST_F()88 EXPECT_EQ(OK, serverChannel->sendMessage(&serverMsg)) in TEST_F()94 EXPECT_EQ(serverMsg.header.type, clientMsg.header.type) in TEST_F()179 InputMessage serverMsg = {}, clientMsg; in TEST_F() local180 serverMsg.header.type = InputMessage::Type::MOTION; in TEST_F()181 serverMsg.header.seq = 1; in TEST_F()182 serverMsg.body.motion.pointerCount = 1; in TEST_F()[all …]