Searched refs:sdrWhitePointNits (Results 1 – 9 of 9) sorted by relevance
25 float sdrWhitePointNits = -1f;
276 void Output::setDisplayBrightness(float sdrWhitePointNits, float displayBrightnessNits) { in setDisplayBrightness() argument278 if (outputState.sdrWhitePointNits == sdrWhitePointNits && in setDisplayBrightness()283 outputState.sdrWhitePointNits = sdrWhitePointNits; in setDisplayBrightness()1074 clientCompositionDisplay.sdrWhitePointNits = outputState.sdrWhitePointNits; in composeSurfaces()
130 float sdrWhitePointNits{-1.f};
53 void setDisplayBrightness(float sdrWhitePointNits, float displayBrightnessNits) override;
65 float sdrWhitePointNits = -1.f; member
191 virtual void setDisplayBrightness(float sdrWhitePointNits, float displayBrightnessNits) = 0;
652 maxLuminance = display.sdrWhitePointNits; in createRuntimeEffectShader()988 (display.sdrWhitePointNits > 0.f && in drawLayers()989 display.sdrWhitePointNits != display.maxLuminance); in drawLayers()
1628 brightness.sdrWhitePointNits = sdrBrightnessNits; in nativeSetDisplayBrightness()
1624 ->setDisplayBrightness(brightness.sdrWhitePointNits, in setDisplayBrightness()