Searched refs:s_AudioEngine (Results 1 – 1 of 1) sorted by relevance
43 AudioEngine s_AudioEngine; variable78 result = AAudioStreamBuilder_openStream(s_AudioEngine.builder, &s_AudioEngine.stream); in s_StartAudio()85 result = AAudioStream_requestStart(s_AudioEngine.stream); in s_StartAudio()92 deviceId = AAudioStream_getDeviceId(s_AudioEngine.stream); in s_StartAudio()102 if (s_AudioEngine.stream != nullptr) { in s_StopAudio()108 result = AAudioStream_close(s_AudioEngine.stream); in s_StopAudio()113 s_AudioEngine.stream = nullptr; in s_StopAudio()114 AAudioStreamBuilder_delete(s_AudioEngine.builder); in s_StopAudio()115 s_AudioEngine.builder = nullptr; in s_StopAudio()123 s_AudioEngine.thread = nullptr; in s_StartThreadProc()[all …]