Searched refs:roundedEdgeSegments (Results 1 – 1 of 1) sorted by relevance
95 int roundedEdgeSegments = ((polyLength == 4) ? 0 : ShadowConstants.SPLICE_ROUNDED_EDGE); in calculateShadow() local96 int sideLength = (roundedEdgeSegments / 2 + 1) * 2; in calculateShadow()98 int idx = (roundedEdgeSegments + 1) / 2; in calculateShadow()121 idx = roundedEdgeSegments; in calculateShadow()125 for (int s = 0; s < 4; ++s, idx += (roundedEdgeSegments + 1)) { // 4 sides in calculateShadow()