Searched refs:roundedCornersRadius (Results 1 – 10 of 10) sorted by relevance
/aosp12/frameworks/native/libs/renderengine/skia/ |
H A D | Cache.cpp | 68 .roundedCornersRadius = 50.f, in drawShadowLayers() 89 .roundedCornersRadius = 50.f, in drawShadowLayers() 146 for (float roundedCornersRadius : {0.0f, 50.0f}) { in drawImageLayers() 148 layer.geometry.roundedCornersRadius = roundedCornersRadius; in drawImageLayers() 180 for (float roundedCornersRadius : {0.0f, 50.f}) { in drawSolidLayers() 181 layer.geometry.roundedCornersRadius = roundedCornersRadius; in drawSolidLayers() 237 .roundedCornersRadius = 27, // larger than the 20 above. in drawClippedLayers() 274 .roundedCornersRadius = 94.2551, in drawPIPImageLayer() 307 .roundedCornersRadius = 50.f, in drawHolePunchLayer()
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H A D | SkiaGLRenderEngine.cpp | 910 layer->geometry.roundedCornersRadius); in drawLayers() 971 layer->geometry.roundedCornersRadius); in drawLayers()
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/aosp12/frameworks/av/media/libstagefright/renderfright/include/renderengine/ |
H A D | LayerSettings.h | 86 float roundedCornersRadius = 0.0; member 171 lhs.roundedCornersRadius == rhs.roundedCornersRadius && 215 *os << "\n .roundedCornersRadius = " << settings.roundedCornersRadius; in PrintTo()
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/aosp12/frameworks/native/libs/renderengine/include/renderengine/ |
H A D | LayerSettings.h | 88 float roundedCornersRadius = 0.0; member 190 lhs.roundedCornersRadius == rhs.roundedCornersRadius && 247 *os << "\n .roundedCornersRadius = " << settings.roundedCornersRadius; in PrintTo()
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/aosp12/frameworks/native/libs/renderengine/tests/ |
H A D | RenderEngineTest.cpp | 342 const float casterCornerRadius = castingLayer.geometry.roundedCornersRadius; in expectShadowColor() 921 layer.geometry.roundedCornersRadius = 5.0f; in fillRedBufferWithRoundedCorners() 1740 castingLayer.geometry.roundedCornersRadius = 3.0f; in TEST_P() 1822 redLayer.geometry.roundedCornersRadius = 5.0f; in TEST_P() 1834 greenLayer.geometry.roundedCornersRadius = 5.0f; in TEST_P() 1871 redLayer.geometry.roundedCornersRadius = 5.0f; in TEST_P()
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/aosp12/frameworks/native/libs/renderengine/gl/ |
H A D | GLESRenderEngine.cpp | 924 const int32_t radius = ceil(layer.geometry.roundedCornersRadius); in handleRoundedCorners() 1269 layer->geometry.roundedCornersRadius); in drawLayers() 1276 handleShadow(layer->geometry.boundaries, layer->geometry.roundedCornersRadius, in drawLayers() 1282 else if (layer->geometry.roundedCornersRadius > 0.0 && color.a >= 1.0f && isOpaque) { in drawLayers()
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/aosp12/frameworks/av/media/libstagefright/renderfright/gl/ |
H A D | GLESRenderEngine.cpp | 859 const int32_t radius = ceil(layer.geometry.roundedCornersRadius); in handleRoundedCorners() 1195 layer->geometry.roundedCornersRadius); in drawLayers() 1202 handleShadow(layer->geometry.boundaries, layer->geometry.roundedCornersRadius, in drawLayers() 1208 else if (layer->geometry.roundedCornersRadius > 0.0 && color.a >= 1.0f && isOpaque) { in drawLayers()
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/aosp12/frameworks/native/services/surfaceflinger/tests/unittests/ |
H A D | CompositionTest.cpp | 649 EXPECT_EQ(0.0, layer->geometry.roundedCornersRadius); in setupREBufferCompositionCommonCallExpectations() 696 EXPECT_EQ(0.0, layer->geometry.roundedCornersRadius); in setupREColorCompositionCallExpectations() 771 EXPECT_EQ(0.0, layer->geometry.roundedCornersRadius); in setupInsecureREBufferCompositionCommonCallExpectations()
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/aosp12/frameworks/av/media/libstagefright/renderfright/tests/ |
H A D | RenderEngineTest.cpp | 196 const float casterCornerRadius = castingLayer.geometry.roundedCornersRadius; in expectShadowColor() 688 layer.geometry.roundedCornersRadius = 5.0f; in fillRedBufferWithRoundedCorners() 1368 castingLayer.geometry.roundedCornersRadius = 3.0f; in TEST_F()
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/aosp12/frameworks/native/services/surfaceflinger/ |
H A D | Layer.cpp | 593 layerSettings.geometry.roundedCornersRadius = roundedCornerState.radius; in prepareClientComposition()
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