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Searched refs:roundedCornersRadius (Results 1 – 10 of 10) sorted by relevance

/aosp12/frameworks/native/libs/renderengine/skia/
H A DCache.cpp68 .roundedCornersRadius = 50.f, in drawShadowLayers()
89 .roundedCornersRadius = 50.f, in drawShadowLayers()
146 for (float roundedCornersRadius : {0.0f, 50.0f}) { in drawImageLayers()
148 layer.geometry.roundedCornersRadius = roundedCornersRadius; in drawImageLayers()
180 for (float roundedCornersRadius : {0.0f, 50.f}) { in drawSolidLayers()
181 layer.geometry.roundedCornersRadius = roundedCornersRadius; in drawSolidLayers()
237 .roundedCornersRadius = 27, // larger than the 20 above. in drawClippedLayers()
274 .roundedCornersRadius = 94.2551, in drawPIPImageLayer()
307 .roundedCornersRadius = 50.f, in drawHolePunchLayer()
H A DSkiaGLRenderEngine.cpp910 layer->geometry.roundedCornersRadius); in drawLayers()
971 layer->geometry.roundedCornersRadius); in drawLayers()
/aosp12/frameworks/av/media/libstagefright/renderfright/include/renderengine/
H A DLayerSettings.h86 float roundedCornersRadius = 0.0; member
171 lhs.roundedCornersRadius == rhs.roundedCornersRadius &&
215 *os << "\n .roundedCornersRadius = " << settings.roundedCornersRadius; in PrintTo()
/aosp12/frameworks/native/libs/renderengine/include/renderengine/
H A DLayerSettings.h88 float roundedCornersRadius = 0.0; member
190 lhs.roundedCornersRadius == rhs.roundedCornersRadius &&
247 *os << "\n .roundedCornersRadius = " << settings.roundedCornersRadius; in PrintTo()
/aosp12/frameworks/native/libs/renderengine/tests/
H A DRenderEngineTest.cpp342 const float casterCornerRadius = castingLayer.geometry.roundedCornersRadius; in expectShadowColor()
921 layer.geometry.roundedCornersRadius = 5.0f; in fillRedBufferWithRoundedCorners()
1740 castingLayer.geometry.roundedCornersRadius = 3.0f; in TEST_P()
1822 redLayer.geometry.roundedCornersRadius = 5.0f; in TEST_P()
1834 greenLayer.geometry.roundedCornersRadius = 5.0f; in TEST_P()
1871 redLayer.geometry.roundedCornersRadius = 5.0f; in TEST_P()
/aosp12/frameworks/native/libs/renderengine/gl/
H A DGLESRenderEngine.cpp924 const int32_t radius = ceil(layer.geometry.roundedCornersRadius); in handleRoundedCorners()
1269 layer->geometry.roundedCornersRadius); in drawLayers()
1276 handleShadow(layer->geometry.boundaries, layer->geometry.roundedCornersRadius, in drawLayers()
1282 else if (layer->geometry.roundedCornersRadius > 0.0 && color.a >= 1.0f && isOpaque) { in drawLayers()
/aosp12/frameworks/av/media/libstagefright/renderfright/gl/
H A DGLESRenderEngine.cpp859 const int32_t radius = ceil(layer.geometry.roundedCornersRadius); in handleRoundedCorners()
1195 layer->geometry.roundedCornersRadius); in drawLayers()
1202 handleShadow(layer->geometry.boundaries, layer->geometry.roundedCornersRadius, in drawLayers()
1208 else if (layer->geometry.roundedCornersRadius > 0.0 && color.a >= 1.0f && isOpaque) { in drawLayers()
/aosp12/frameworks/native/services/surfaceflinger/tests/unittests/
H A DCompositionTest.cpp649 EXPECT_EQ(0.0, layer->geometry.roundedCornersRadius); in setupREBufferCompositionCommonCallExpectations()
696 EXPECT_EQ(0.0, layer->geometry.roundedCornersRadius); in setupREColorCompositionCallExpectations()
771 EXPECT_EQ(0.0, layer->geometry.roundedCornersRadius); in setupInsecureREBufferCompositionCommonCallExpectations()
/aosp12/frameworks/av/media/libstagefright/renderfright/tests/
H A DRenderEngineTest.cpp196 const float casterCornerRadius = castingLayer.geometry.roundedCornersRadius; in expectShadowColor()
688 layer.geometry.roundedCornersRadius = 5.0f; in fillRedBufferWithRoundedCorners()
1368 castingLayer.geometry.roundedCornersRadius = 3.0f; in TEST_F()
/aosp12/frameworks/native/services/surfaceflinger/
H A DLayer.cpp593 layerSettings.geometry.roundedCornersRadius = roundedCornerState.radius; in prepareClientComposition()