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Searched refs:rotation1 (Results 1 – 2 of 2) sorted by relevance

/aosp12/frameworks/base/graphics/java/android/graphics/drawable/
H A DRippleShader.java180 final double rotation1 = turbulencePhase * PI_ROTATE_RIGHT + 1.7 * Math.PI; in setNoisePhase() local
182 (float) Math.cos(rotation1), (float) Math.sin(rotation1) in setNoisePhase()
/aosp12/frameworks/base/libs/hwui/pipeline/skia/
H A DAnimatedDrawables.h106 const float rotation1 = turbulencePhase * PI_ROTATE_RIGHT + 1.7 * PI; in draw() local
107 setUniform2f(effectBuilder, "in_tRotation1", cos(rotation1), sin(rotation1)); in draw()