Searched refs:rightBottomCoordinateInBuffer (Results 1 – 2 of 2) sorted by relevance
/aosp12/frameworks/native/libs/renderengine/gl/ |
H A D | GLESRenderEngine.cpp | 916 const vec4 rightBottomCoordinateInBuffer = transformMatrix * rightBottomCoordinate; in handleRoundedCorners() local 917 bounds = FloatRect(std::min(leftTopCoordinateInBuffer[0], rightBottomCoordinateInBuffer[0]), in handleRoundedCorners() 918 std::min(leftTopCoordinateInBuffer[1], rightBottomCoordinateInBuffer[1]), in handleRoundedCorners() 919 std::max(leftTopCoordinateInBuffer[0], rightBottomCoordinateInBuffer[0]), in handleRoundedCorners() 920 std::max(leftTopCoordinateInBuffer[1], rightBottomCoordinateInBuffer[1])); in handleRoundedCorners()
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/aosp12/frameworks/av/media/libstagefright/renderfright/gl/ |
H A D | GLESRenderEngine.cpp | 851 const vec4 rightBottomCoordinateInBuffer = transformMatrix * rightBottomCoordinate; in handleRoundedCorners() local 852 bounds = FloatRect(std::min(leftTopCoordinateInBuffer[0], rightBottomCoordinateInBuffer[0]), in handleRoundedCorners() 853 std::min(leftTopCoordinateInBuffer[1], rightBottomCoordinateInBuffer[1]), in handleRoundedCorners() 854 std::max(leftTopCoordinateInBuffer[0], rightBottomCoordinateInBuffer[0]), in handleRoundedCorners() 855 std::max(leftTopCoordinateInBuffer[1], rightBottomCoordinateInBuffer[1])); in handleRoundedCorners()
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