Searched refs:rectScaled (Results 1 – 1 of 1) sorted by relevance
50 Rect rectScaled = new Rect(); in paintRectShadow() local58 rectScaled.left /= SCALE_DOWN; in paintRectShadow()59 rectScaled.right /= SCALE_DOWN; in paintRectShadow()60 rectScaled.top /= SCALE_DOWN; in paintRectShadow()61 rectScaled.bottom /= SCALE_DOWN; in paintRectShadow()64 if (radius > rectScaled.width() || radius > rectScaled.height()) { in paintRectShadow()77 (rectScaled.left + rectScaled.right) / 2.0f, in paintRectShadow()78 (rectScaled.top + rectScaled.bottom) / 2.0f) in paintRectShadow()91 float lightX = (rectScaled.left + rectScaled.right) / 2; in paintRectShadow()92 float lightY = rectScaled.top; in paintRectShadow()[all …]