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Searched refs:pushTransform (Results 1 – 7 of 7) sorted by relevance

/aosp12/frameworks/base/libs/hwui/tests/unit/
H A DDamageAccumulatorTests.cpp35 da.pushTransform(&Matrix4::identity()); in TEST()
38 da.pushTransform(&Matrix4::identity()); in TEST()
57 da.pushTransform(&translate); in TEST()
70 da.pushTransform(&Matrix4::identity()); in TEST()
72 da.pushTransform(&Matrix4::identity()); in TEST()
75 da.pushTransform(&Matrix4::identity()); in TEST()
89 da.pushTransform(&node1); in TEST()
94 da.pushTransform(&node2); in TEST()
110 da.pushTransform(&node1); in TEST()
121 da.pushTransform(&node2); in TEST()
H A DSkiaDisplayListTests.cpp248 damageAccumulator.pushTransform(&mat4); in RENDERTHREAD_SKIA_PIPELINE_TEST()
289 damageAccumulator.pushTransform(&mat4); in RENDERTHREAD_SKIA_PIPELINE_TEST()
310 damageAccumulator.pushTransform(&mat4); in RENDERTHREAD_SKIA_PIPELINE_TEST()
/aosp12/frameworks/base/libs/hwui/
H A DDamageAccumulator.h50 void pushTransform(const RenderNode* transform);
51 void pushTransform(const Matrix4* transform);
H A DDamageAccumulator.cpp91 void DamageAccumulator::pushTransform(const RenderNode* transform) { in pushTransform() function in android::uirenderer::DamageAccumulator
97 void DamageAccumulator::pushTransform(const Matrix4* transform) { in pushTransform() function in android::uirenderer::DamageAccumulator
H A DRenderNode.cpp166 info.damageAccumulator->pushTransform(this); in prepareLayer()
224 info.damageAccumulator->pushTransform(this); in prepareTreeImpl()
326 info.damageAccumulator->pushTransform(this); in pushStagingPropertiesChanges()
H A DAnimatorManager.cpp133 info.damageAccumulator->pushTransform(&mParent); in animate()
/aosp12/frameworks/base/libs/hwui/pipeline/skia/
H A DSkiaDisplayList.cpp113 info.damageAccumulator->pushTransform(&mat4); in prepareListAndChildren()