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Searched refs:processed_instructions (Results 1 – 1 of 1) sorted by relevance

/aosp12/art/compiler/optimizing/
H A Dcode_sinking.cc124 const ArenaBitVector& processed_instructions, in AddInstruction() argument
130 !processed_instructions.IsBitSet(instruction->GetId()) && in AddInstruction()
137 const ArenaBitVector& processed_instructions, in AddInputs() argument
141 AddInstruction(input, processed_instructions, discard_blocks, worklist); in AddInputs()
146 const ArenaBitVector& processed_instructions, in AddInputs() argument
150 AddInputs(it.Current(), processed_instructions, discard_blocks, worklist); in AddInputs()
264 processed_instructions.ClearAllBits(); in SinkCodeToUncommonBranch()
317 if (processed_instructions.IsBitSet(instruction->GetId())) { in SinkCodeToUncommonBranch()
336 if (processed_instructions.IsBitSet(user->GetId()) || in SinkCodeToUncommonBranch()
365 processed_instructions.SetBit(instruction->GetId()); in SinkCodeToUncommonBranch()
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