Searched refs:processed_instructions (Results 1 – 1 of 1) sorted by relevance
124 const ArenaBitVector& processed_instructions, in AddInstruction() argument130 !processed_instructions.IsBitSet(instruction->GetId()) && in AddInstruction()137 const ArenaBitVector& processed_instructions, in AddInputs() argument141 AddInstruction(input, processed_instructions, discard_blocks, worklist); in AddInputs()146 const ArenaBitVector& processed_instructions, in AddInputs() argument150 AddInputs(it.Current(), processed_instructions, discard_blocks, worklist); in AddInputs()264 processed_instructions.ClearAllBits(); in SinkCodeToUncommonBranch()317 if (processed_instructions.IsBitSet(instruction->GetId())) { in SinkCodeToUncommonBranch()336 if (processed_instructions.IsBitSet(user->GetId()) || in SinkCodeToUncommonBranch()365 processed_instructions.SetBit(instruction->GetId()); in SinkCodeToUncommonBranch()[all …]