Searched refs:plane_start (Results 1 – 2 of 2) sorted by relevance
229 int plane_start = startX * plane_.pixel_stride + startY * plane_.row_stride; in LoadAt() local243 for (int idx = plane_start; idx >= min(plane_start, plane_end) && in LoadAt()244 idx <= max(plane_start, plane_end); in LoadAt()
210 int plane_start = startX * mPlane.pixelStride + startY * mPlane.rowStride; in loadAt() local224 for (int idx = plane_start; idx >= min(plane_start, plane_end) && in loadAt()225 idx <= max(plane_start, plane_end); idx += stride) { in loadAt()