Searched refs:physicalToLogicalAngle (Results 1 – 7 of 7) sorted by relevance
75 void setDisplayOrientation(float physicalToLogicalAngle) override { in setDisplayOrientation() argument76 mPendingPhysicalToLogicalAngle = physicalToLogicalAngle; in setDisplayOrientation()
189 void SpatializerPoseController::setDisplayOrientation(float physicalToLogicalAngle) { in setDisplayOrientation() argument191 mProcessor->setDisplayOrientation(physicalToLogicalAngle); in setDisplayOrientation()
473 Status Spatializer::setDisplayOrientation(float physicalToLogicalAngle) { in setDisplayOrientation() argument474 ALOGV("%s physicalToLogicalAngle %f", __func__, physicalToLogicalAngle); in setDisplayOrientation()479 mDisplayOrientation = physicalToLogicalAngle; in setDisplayOrientation()485 SPATIALIZER_PARAM_DISPLAY_ORIENTATION, std::vector<float>{physicalToLogicalAngle}); in setDisplayOrientation()
97 void setDisplayOrientation(float physicalToLogicalAngle);
113 binder::Status setDisplayOrientation(float physicalToLogicalAngle) override;
101 void setDisplayOrientation(float physicalToLogicalAngle); in setDisplayOrientation() argument
73 virtual void setDisplayOrientation(float physicalToLogicalAngle) = 0;