Searched refs:penumbraRect (Results 1 – 1 of 1) sorted by relevance
136 penumbraRect[s] = in calculateShadow()139 if (penumbraRect[0] > penumbraRect[2]) { in calculateShadow()140 float tmp = (penumbraRect[0] + penumbraRect[2]) / 2.0f; in calculateShadow()141 penumbraRect[0] = penumbraRect[2] = tmp; in calculateShadow()143 if (penumbraRect[3] > penumbraRect[1]) { in calculateShadow()144 float tmp = (penumbraRect[1] + penumbraRect[3]) / 2.0f; in calculateShadow()145 penumbraRect[1] = penumbraRect[3] = tmp; in calculateShadow()179 innerStrip[0] = penumbraRect[3]; in calculateShadow()180 innerStrip[1] = penumbraRect[0]; in calculateShadow()183 innerStrip[3] = penumbraRect[1]; in calculateShadow()[all …]