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Searched refs:pVertexSource (Results 1 – 9 of 9) sorted by relevance

/aosp12/packages/apps/LegacyCamera/jni/feature_mos/src/mosaic_renderer/
H A DRenderer.cpp64 GLuint Renderer::createProgram(const char* pVertexSource, const char* pFragmentSource) in createProgram() argument
66 GLuint vertexShader = loadShader(GL_VERTEX_SHADER, pVertexSource); in createProgram()
/aosp12/frameworks/native/opengl/tests/gl2_jni/jni/
H A Dgl_code.cpp68 GLuint createProgram(const char* pVertexSource, const char* pFragmentSource) { in createProgram() argument
69 GLuint vertexShader = loadShader(GL_VERTEX_SHADER, pVertexSource); in createProgram()
/aosp12/frameworks/native/opengl/tests/gldual/jni/
H A Dgl_code.cpp68 GLuint createProgram(const char* pVertexSource, const char* pFragmentSource) { in createProgram() argument
69 GLuint vertexShader = loadShader(GL_VERTEX_SHADER, pVertexSource); in createProgram()
/aosp12/frameworks/native/opengl/tests/gl_perf/
H A Dfill_common.cpp65 GLuint createProgram(const char* pVertexSource, const char* pFragmentSource) { in createProgram() argument
66 GLuint vertexShader = loadShader(GL_VERTEX_SHADER, pVertexSource); in createProgram()
/aosp12/frameworks/native/libs/gui/tests/
H A DGLTest.h33 static void createProgram(const char* pVertexSource,
H A DGLTest.cpp295 void GLTest::createProgram(const char* pVertexSource, in createProgram() argument
300 ASSERT_NO_FATAL_FAILURE(loadShader(GL_VERTEX_SHADER, pVertexSource, in createProgram()
/aosp12/frameworks/native/opengl/tests/gl2_basic/
H A Dgl2_basic.cpp111 GLuint createProgram(const char* pVertexSource, const char* pFragmentSource) { in createProgram() argument
112 GLuint vertexShader = loadShader(GL_VERTEX_SHADER, pVertexSource); in createProgram()
/aosp12/frameworks/native/opengl/tests/gl2_yuvtex/
H A Dgl2_yuvtex.cpp118 GLuint createProgram(const char* pVertexSource, const char* pFragmentSource) { in createProgram() argument
119 GLuint vertexShader = loadShader(GL_VERTEX_SHADER, pVertexSource); in createProgram()
/aosp12/frameworks/native/opengl/tests/gl2_copyTexImage/
H A Dgl2_copyTexImage.cpp102 GLuint createProgram(const char* pVertexSource, const char* pFragmentSource) { in createProgram() argument
103 GLuint vertexShader = loadShader(GL_VERTEX_SHADER, pVertexSource); in createProgram()