Searched refs:pSessionContext (Results 1 – 1 of 1) sorted by relevance
176 SessionContext* pSessionContext; in EffectCreate() local283 pSessionContext->bBassInstantiated = LVM_TRUE; in EffectCreate()291 pSessionContext->bVirtualizerInstantiated = LVM_TRUE; in EffectCreate()299 pSessionContext->bEqualizerInstantiated = LVM_TRUE; in EffectCreate()307 pSessionContext->bVolumeInstantiated = LVM_TRUE; in EffectCreate()353 pSessionContext->bBassInstantiated = LVM_FALSE; in EffectRelease()367 pSessionContext->bEqualizerInstantiated = LVM_FALSE; in EffectRelease()374 pSessionContext->bVolumeInstantiated = LVM_FALSE; in EffectRelease()391 if ((pSessionContext->bBassInstantiated == LVM_FALSE) && in EffectRelease()406 pSessionContext->bBundledEffectsEnabled = LVM_FALSE; in EffectRelease()[all …]