Searched refs:overscroll (Results 1 – 3 of 3) sorted by relevance
249 float numerator = (-input * overscroll * overscroll) - in reverseMapStart()250 (2 * input * overscroll) - input; in reverseMapStart()252 (.7f * input * overscroll * overscroll) + (.7f * input * overscroll); in reverseMapStart()265 float numerator = (.3f * overscroll * overscroll) - in reverseMapEnd()266 (.3f * input * overscroll * overscroll) + in reverseMapEnd()267 (1.3f * input * overscroll) - overscroll - input; in reverseMapEnd()268 float denominator = (.7f * input * overscroll * overscroll) - in reverseMapEnd()269 (.7f * input * overscroll) - (.7f * overscroll * overscroll) + in reverseMapEnd()270 overscroll - 1.f; in reverseMapEnd()288 if (overscroll > 0) { in computeReverseOverscroll()[all …]
833 float overscroll = Math.abs(normalizedVec); in dampStretchVector() local834 float linearIntensity = LINEAR_STRETCH_INTENSITY * overscroll; in dampStretchVector()836 double expIntensity = EXP_STRETCH_INTENSITY * (1 - Math.exp(-overscroll * scalar)); in dampStretchVector()
3543 final boolean overscroll = mScrollY != 0; in startScrollIfNeeded()3544 if ((overscroll || distance > mTouchSlop) && in startScrollIfNeeded()3547 if (overscroll) { in startScrollIfNeeded()3653 int overscroll = -incrementalDeltaY - in scrollIfNeeded() local3655 if (dispatchNestedScroll(0, overscroll - incrementalDeltaY, 0, overscroll, in scrollIfNeeded()3663 final boolean atOverscrollEdge = overScrollBy(0, overscroll, in scrollIfNeeded()3680 mEdgeGlowTop.onPullDistance((float) -overscroll / getHeight(), in scrollIfNeeded()3687 mEdgeGlowBottom.onPullDistance((float) overscroll / getHeight(), in scrollIfNeeded()