Searched refs:octOffset (Results 1 – 2 of 2) sorted by relevance
/aosp12/frameworks/native/libs/renderengine/gl/ |
H A D | GLSkiaShadowPort.cpp | 246 float octOffset = 0.41421356237f; // sqrt(2) - 1 in fillInCircleVerts() local 251 shadowParams[vertexCount] = vec3(-octOffset, -1, distanceCorrection); in fillInCircleVerts() 256 shadowParams[vertexCount] = vec3(octOffset, -1, distanceCorrection); in fillInCircleVerts() 261 shadowParams[vertexCount] = vec3(1, -octOffset, distanceCorrection); in fillInCircleVerts() 264 position[vertexCount] = center + vec2(halfWidth, octOffset * halfWidth); in fillInCircleVerts() 266 shadowParams[vertexCount] = vec3(1, octOffset, distanceCorrection); in fillInCircleVerts() 269 position[vertexCount] = center + vec2(octOffset * halfWidth, halfWidth); in fillInCircleVerts() 271 shadowParams[vertexCount] = vec3(octOffset, 1, distanceCorrection); in fillInCircleVerts() 276 shadowParams[vertexCount] = vec3(-octOffset, 1, distanceCorrection); in fillInCircleVerts() 281 shadowParams[vertexCount] = vec3(-1, octOffset, distanceCorrection); in fillInCircleVerts() [all …]
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/aosp12/frameworks/av/media/libstagefright/renderfright/gl/ |
H A D | GLSkiaShadowPort.cpp | 246 float octOffset = 0.41421356237f; // sqrt(2) - 1 in fillInCircleVerts() local 251 shadowParams[vertexCount] = vec3(-octOffset, -1, distanceCorrection); in fillInCircleVerts() 256 shadowParams[vertexCount] = vec3(octOffset, -1, distanceCorrection); in fillInCircleVerts() 261 shadowParams[vertexCount] = vec3(1, -octOffset, distanceCorrection); in fillInCircleVerts() 264 position[vertexCount] = center + vec2(halfWidth, octOffset * halfWidth); in fillInCircleVerts() 266 shadowParams[vertexCount] = vec3(1, octOffset, distanceCorrection); in fillInCircleVerts() 269 position[vertexCount] = center + vec2(octOffset * halfWidth, halfWidth); in fillInCircleVerts() 271 shadowParams[vertexCount] = vec3(octOffset, 1, distanceCorrection); in fillInCircleVerts() 276 shadowParams[vertexCount] = vec3(-octOffset, 1, distanceCorrection); in fillInCircleVerts() 281 shadowParams[vertexCount] = vec3(-1, octOffset, distanceCorrection); in fillInCircleVerts() [all …]
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