Searched refs:objHandle (Results 1 – 4 of 4) sorted by relevance
34 static void finalizer(jlong objHandle) { in finalizer() argument35 SkMatrix* obj = reinterpret_cast<SkMatrix*>(objHandle); in finalizer()140 SkMatrix* obj = reinterpret_cast<SkMatrix*>(objHandle); in isIdentity()145 SkMatrix* obj = reinterpret_cast<SkMatrix*>(objHandle); in isAffine()150 SkMatrix* obj = reinterpret_cast<SkMatrix*>(objHandle); in rectStaysRect()155 SkMatrix* obj = reinterpret_cast<SkMatrix*>(objHandle); in reset()160 SkMatrix* obj = reinterpret_cast<SkMatrix*>(objHandle); in set()166 SkMatrix* obj = reinterpret_cast<SkMatrix*>(objHandle); in setTranslate()172 SkMatrix* obj = reinterpret_cast<SkMatrix*>(objHandle); in setScale__FFFF()177 SkMatrix* obj = reinterpret_cast<SkMatrix*>(objHandle); in setScale__FF()[all …]
63 SkPath* obj = reinterpret_cast<SkPath*>(objHandle); in computeBounds()69 SkPath* obj = reinterpret_cast<SkPath*>(objHandle); in incReserve()74 SkPath* obj = reinterpret_cast<SkPath*>(objHandle); in moveTo__FF()79 SkPath* obj = reinterpret_cast<SkPath*>(objHandle); in rMoveTo()84 SkPath* obj = reinterpret_cast<SkPath*>(objHandle); in lineTo__FF()89 SkPath* obj = reinterpret_cast<SkPath*>(objHandle); in rLineTo()95 SkPath* obj = reinterpret_cast<SkPath*>(objHandle); in quadTo__FFFF()101 SkPath* obj = reinterpret_cast<SkPath*>(objHandle); in rQuadTo()107 SkPath* obj = reinterpret_cast<SkPath*>(objHandle); in cubicTo__FFFFFF()113 SkPath* obj = reinterpret_cast<SkPath*>(objHandle); in rCubicTo()[all …]
547 Paint* obj = reinterpret_cast<Paint*>(objHandle); in setTextLocales()613 reinterpret_cast<Paint*>(objHandle)->reset(); in reset()675 Paint* obj = reinterpret_cast<Paint*>(objHandle); in getStyle()680 Paint* obj = reinterpret_cast<Paint*>(objHandle); in setStyle()717 Paint* obj = reinterpret_cast<Paint*>(objHandle); in getStrokeCap()722 Paint* obj = reinterpret_cast<Paint*>(objHandle); in setStrokeCap()728 Paint* obj = reinterpret_cast<Paint*>(objHandle); in getStrokeJoin()733 Paint* obj = reinterpret_cast<Paint*>(objHandle); in setStrokeJoin()739 Paint* obj = reinterpret_cast<Paint*>(objHandle); in getFillPath()746 Paint* obj = reinterpret_cast<Paint*>(objHandle); in setShader()[all …]
48 static void finalizer(JNIEnv* env, jobject clazz, jlong objHandle) { in finalizer() argument49 PaintFilter* obj = reinterpret_cast<PaintFilter*>(objHandle); in finalizer()