Searched refs:numCompressedTextureFormats (Results 1 – 2 of 2) sorted by relevance
142 int numCompressedTextureFormats = 0;143 glGetIntegerv(GL_NUM_COMPRESSED_TEXTURE_FORMATS, &numCompressedTextureFormats);144 return numCompressedTextureFormats;
143 int numCompressedTextureFormats = 0; in getNumCompressedTextureFormats() local144 glGetIntegerv(GL_NUM_COMPRESSED_TEXTURE_FORMATS, &numCompressedTextureFormats); in getNumCompressedTextureFormats()145 return numCompressedTextureFormats; in getNumCompressedTextureFormats()