Searched refs:nextUpdate (Results 1 – 2 of 2) sorted by relevance
345 long nextUpdate = nDraw(mState.mNativePtr, canvas.getNativeCanvasWrapper()); in draw() local348 if (nextUpdate > 0) { in draw()352 scheduleSelf(mRunnable, nextUpdate + SystemClock.uptimeMillis()); in draw()353 } else if (nextUpdate == FINISHED) { in draw()
302 long nextUpdate = mDeferUpdateUntil - SystemClock.uptimeMillis(); in onCreate()303 if (nextUpdate <= 0) { in onCreate()307 mHandler.sendEmptyMessageDelayed(MSG_UPDATE_DEFERRED, nextUpdate); in onCreate()