Searched refs:minimumDistance (Results 1 – 4 of 4) sorted by relevance
86 float minimumDistance = Float.MAX_VALUE; in calculatePrimaryAndSecondaryColor() local95 if (distance < minimumDistance) { in calculatePrimaryAndSecondaryColor()96 minimumDistance = distance; in calculatePrimaryAndSecondaryColor()
204 float minimumDistance = previousDistance; in reassignPoints() local213 if (distance < minimumDistance) { in reassignPoints()214 minimumDistance = distance; in reassignPoints()220 Math.abs((Math.sqrt(minimumDistance) - Math.sqrt(previousDistance))); in reassignPoints()
116 float minimumDistance = Float.MAX_VALUE; in calculatePrimaryAndSecondaryColor() local125 if (distance < minimumDistance) { in calculatePrimaryAndSecondaryColor()126 minimumDistance = distance; in calculatePrimaryAndSecondaryColor()
2547 int minimumDistance = in updateGridProperties() local2550 if (distanceFromClearAll < minimumDistance) { in updateGridProperties()2551 int distanceDifference = minimumDistance - distanceFromClearAll; in updateGridProperties()