Searched refs:maximumArcDist2 (Results 1 – 1 of 1) sorted by relevance
260 float maximumArcDist2 = midDist2 * mMaximumTangent * mMaximumTangent; in getPath() local265 } else if (arcDist2 > maximumArcDist2) { in getPath()266 newArcDistance2 = maximumArcDist2; in getPath()