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Searched refs:maskedAction (Results 1 – 1 of 1) sorted by relevance

/aosp12/frameworks/native/services/inputflinger/dispatcher/
H A DInputDispatcher.cpp1945 int32_t maskedAction = action & AMOTION_EVENT_ACTION_MASK; in findTouchedWindowTargetsLocked() local
2257 if (maskedAction == AMOTION_EVENT_ACTION_DOWN) { in findTouchedWindowTargetsLocked()
2281 if (maskedAction == AMOTION_EVENT_ACTION_DOWN) { in findTouchedWindowTargetsLocked()
2359 } else if (maskedAction == AMOTION_EVENT_ACTION_UP || in findTouchedWindowTargetsLocked()
2393 if (maskedAction != AMOTION_EVENT_ACTION_SCROLL) { in findTouchedWindowTargetsLocked()
2436 if (maskedAction == AMOTION_EVENT_ACTION_MOVE) { in addDragEventLocked()
2461 } else if (maskedAction == AMOTION_EVENT_ACTION_UP) { in addDragEventLocked()
2463 } else if (maskedAction == AMOTION_EVENT_ACTION_CANCEL) { in addDragEventLocked()
3668 if (maskedAction == AMOTION_EVENT_ACTION_POINTER_DOWN || in splitMotionEvent()
3669 maskedAction == AMOTION_EVENT_ACTION_POINTER_UP) { in splitMotionEvent()
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