Searched refs:maskRadius (Results 1 – 2 of 2) sorted by relevance
106 val maskRadius = (1 - (1 - rippleShader.progress) * (1 - rippleShader.progress) * regex108 canvas?.drawCircle(origin.x, origin.y, maskRadius, ripplePaint)
311 val maskRadius = (1 - (1 - dwellShader.progress) * (1 - dwellShader.progress) * regex313 canvas?.drawCircle(dwellOrigin.x, dwellOrigin.y, maskRadius, dwellPaint)