Searched refs:m_wb (Results 1 – 2 of 2) sorted by relevance
52 m_wb.nlevs = m_wb.blendRange; in initialize()53 m_wb.nlevsC = m_wb.blendRangeUV; in initialize()56 if (m_wb.nlevsC > m_wb.nlevs) m_wb.nlevsC = m_wb.nlevs; in initialize()1106 wy = (length - m_wb.radius) * m_wb.direction + alpha * m_wb.correction; in FrameToMosaic()1313 if (m_wb.radius < 0.0) m_wb.radius = -m_wb.radius; in ComputeBlendParameters()1321 if (m_wb.radius < 0.0) m_wb.radius = -m_wb.radius; in ComputeBlendParameters()1350 m_wb.y = firstY - m_wb.radius * m_wb.direction; in ComputeBlendParameters()1351 if (dy * m_wb.theta > 0.0) m_wb.width = -m_wb.width; in ComputeBlendParameters()1377 m_wb.x = firstX - m_wb.radius * m_wb.direction; in ComputeBlendParameters()1378 if (dx * m_wb.theta > 0.0) m_wb.width = -m_wb.width; in ComputeBlendParameters()[all …]
92 BlendParams m_wb; variable