Searched refs:m_sq (Results 1 – 1 of 1) sorted by relevance
2100 float m_sq = m_x*m_x + m_y*m_y; in DngCreator_setup() local2101 float m = sqrtf(m_sq); // distance to farthest corner from optical center in DngCreator_setup()2112 m_sq / f_sq, in DngCreator_setup()2113 pow(m_sq, 2) / pow(f_sq, 2), in DngCreator_setup()2114 pow(m_sq, 3) / pow(f_sq, 3), in DngCreator_setup()