Searched refs:mWorldToScreen (Results 1 – 2 of 2) sorted by relevance
27 mWorldToScreen = TimestampedPose{.timestamp = timestamp, .pose = worldToScreen}; in setWorldToScreenPose()32 if (!mWorldToHead.has_value() || !mWorldToScreen.has_value()) { in calculate()36 .timestamp = std::min(mWorldToHead->timestamp, mWorldToScreen->timestamp), in calculate()37 .pose = mWorldToScreen->pose.inverse() * mWorldToHead->pose}; in calculate()
62 std::optional<TimestampedPose> mWorldToScreen; variable