Searched refs:mUserLux (Results 1 – 1 of 1) sorted by relevance
522 private float mUserLux; field in BrightnessMappingStrategy.SimpleMappingStrategy546 mUserLux = -1; in SimpleMappingStrategy()619 mUserLux = lux; in addUserDataPoint()626 if (mUserLux != -1) { in clearUserDataPoints()633 mUserLux = -1; in clearUserDataPoints()714 private float mUserLux; field in BrightnessMappingStrategy.PhysicalMappingStrategy732 mUserLux = -1; in PhysicalMappingStrategy()784 if (mUserLux == -1) { in getBrightness()835 mUserLux = lux; in addUserDataPoint()842 if (mUserLux != -1) { in clearUserDataPoints()[all …]