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Searched refs:mUseColorManagement (Results 1 – 6 of 6) sorted by relevance

/aosp12/frameworks/native/libs/renderengine/skia/
H A DSkiaGLRenderEngine.cpp313 mUseColorManagement(args.useColorManagement) { in SkiaGLRenderEngine()
632 mUseColorManagement ? layer->sourceDataspace : ui::Dataspace::V0_SRGB_LINEAR; in createRuntimeEffectShader()
634 mUseColorManagement ? display.outputDataspace : ui::Dataspace::V0_SRGB_LINEAR; in createRuntimeEffectShader()
771 mUseColorManagement ? display.outputDataspace : ui::Dataspace::V0_SRGB_LINEAR; in drawLayers()
986 (mUseColorManagement && in drawLayers()
1001 const ui::Dataspace layerDataspace = (!mUseColorManagement || requiresLinearEffect) in drawLayers()
H A DSkiaGLRenderEngine.h125 const bool mUseColorManagement; variable
/aosp12/frameworks/native/libs/renderengine/gl/
H A DGLESRenderEngine.cpp392 mUseColorManagement(args.useColorManagement), in GLESRenderEngine()
413 if (mUseColorManagement) { in GLESRenderEngine()
520 mUseColorManagement, mPrecacheToneMapperShaderOnly); in primeCache()
1447 if (mUseColorManagement) { in drawMesh()
1550 if (mUseColorManagement && outputDebugPPMs) { in drawMesh()
H A DGLESRenderEngine.h241 const bool mUseColorManagement = false; variable
/aosp12/frameworks/av/media/libstagefright/renderfright/gl/
H A DGLESRenderEngine.h229 const bool mUseColorManagement = false; variable
H A DGLESRenderEngine.cpp346 mUseColorManagement(args.useColorManagement) { in GLESRenderEngine()
366 if (mUseColorManagement) { in GLESRenderEngine()
1368 if (mUseColorManagement) { in drawMesh()
1471 if (mUseColorManagement && outputDebugPPMs) { in drawMesh()