Searched refs:mUnitCount (Results 1 – 2 of 2) sorted by relevance
410 private int mUnitCount; field in SlotView.Layout438 col = index / mUnitCount; in getSlotRect()439 row = index - col * mUnitCount; in getSlotRect()441 row = index / mUnitCount; in getSlotRect()442 col = index - row * mUnitCount; in getSlotRect()477 mUnitCount = unitCount; in initLayoutParameters()486 int count = ((mSlotCount + mUnitCount - 1) / mUnitCount); in initLayoutParameters()591 if (!WIDE && columnIdx >= mUnitCount) { in getSlotIndexByPosition()595 if (WIDE && rowIdx >= mUnitCount) { in getSlotIndexByPosition()608 ? (columnIdx * mUnitCount + rowIdx) in getSlotIndexByPosition()[all …]
42 private final double mUnitCount; field in OpenGLTest.ParamFrameDrawer46 mUnitCount = unitCount; in ParamFrameDrawer()53 initUnits(mUnitCount); in drawFrame()