Searched refs:mTransitionToFullShadeProgress (Results 1 – 2 of 2) sorted by relevance
64 private float mTransitionToFullShadeProgress; field in UdfpsKeyguardViewController282 mTransitionToFullShadeProgress = progress; in setTransitionToFullShadeProgress()296 alpha *= (1.0f - mTransitionToFullShadeProgress); in updateAlpha()359 if (mTransitionToFullShadeProgress != 0) {
109 private float mTransitionToFullShadeProgress; field in ScrimController541 if (progress != mTransitionToFullShadeProgress) { in setTransitionToFullShadeProgress()542 mTransitionToFullShadeProgress = progress; in setTransitionToFullShadeProgress()694 if (mTransitionToFullShadeProgress > 0.0f) { in applyState()698 mTransitionToFullShadeProgress); in applyState()700 mTransitionToFullShadeProgress); in applyState()716 if (mState == ScrimState.KEYGUARD && mTransitionToFullShadeProgress > 0.0f) { in applyState()721 mTransitionToFullShadeProgress); in applyState()