Searched refs:mTotalEffectsMemory (Results 1 – 3 of 3) sorted by relevance
38 mTotalEffectsMemory(0), in EffectDescriptorCollection()54 if (mTotalEffectsMemory + desc->memoryUsage > getMaxEffectsMemory()) { in registerEffect()59 mTotalEffectsMemory += desc->memoryUsage; in registerEffect()60 if (mTotalEffectsMemory > mTotalEffectsMemoryMaxUsed) { in registerEffect()61 mTotalEffectsMemoryMaxUsed = mTotalEffectsMemory; in registerEffect()91 if (mTotalEffectsMemory < effectDesc->mDesc.memoryUsage) { in unregisterEffect()93 effectDesc->mDesc.memoryUsage, mTotalEffectsMemory); in unregisterEffect()94 effectDesc->mDesc.memoryUsage = mTotalEffectsMemory; in unregisterEffect()96 mTotalEffectsMemory -= effectDesc->mDesc.memoryUsage; in unregisterEffect()98 effectDesc->mDesc.name, id, effectDesc->mDesc.memoryUsage, mTotalEffectsMemory); in unregisterEffect()[all …]
84 uint32_t mTotalEffectsMemory; // current memory used by effects (in KB) variable
562 uint32_t mTotalEffectsMemory; // current memory used by effects variable