Searched refs:mTexturePoolSize (Results 1 – 2 of 2) sorted by relevance
773 ++mTexturePoolSize; in getNewTexture()2435 if (mTexturePool.size() < mTexturePoolSize) { in postComposition()2436 const size_t refillCount = mTexturePoolSize - mTexturePool.size(); in postComposition()2438 mTexturePool.resize(mTexturePoolSize); in postComposition()2441 } else if (mTexturePool.size() > mTexturePoolSize) { in postComposition()2442 const size_t deleteCount = mTexturePool.size() - mTexturePoolSize; in postComposition()2443 const size_t offset = mTexturePoolSize; in postComposition()2445 mTexturePool.resize(mTexturePoolSize); in postComposition()
1362 uint32_t mTexturePoolSize = 0; variable