Searched refs:mTextureMap (Results 1 – 3 of 3) sorted by relevance
300 glGenTextures(1, &mTextureMap); in initialize()301 if (mTextureMap <= 0) { in initialize()308 glBindTexture(GL_TEXTURE_2D, mTextureMap); in initialize()412 glBindTexture(GL_TEXTURE_2D, mTextureMap); in updateImageTexture()434 glBindTexture(GL_TEXTURE_2D, mTextureMap); in renderImageToScreen()
70 GLuint mTextureMap = 0; variable
479 mTextureMap = state->mActiveMap; in PictureWrapper()531 auto iter = context->mTextureMap.find(id); in serializeImage()532 if (iter != context->mTextureMap.end()) { in serializeImage()550 TextureMap mTextureMap; member in android::PictureWrapper